Sunday, May 5, 2013

The Art of Hurtful Spells

There are a lot of helpful spells in our arsenal, unfortunately some of them also hurt us in the process, making some afraid to use them. Death Wizards receive more than their fair share of such spells, but there are a few others out there as well. This post will mainly be directed towards Death Wizards, but everyone else should also pay attention, because there are Treasure cards, item cards, pet cards, and some other schools involved! Today's post will help you learn how to correctly and successfully use these spells to their fullest potential while doing as little damage to your character as possible.  

SACRIFICE
The first spell of this type that we are introduced to is Sacrifice. This is a Heal spell and  is gained by Death Wizards at the completion of the quest, "The Sixth School" and the end of Wizard City. 
Sacrifice is an AWESOME spell, but when you read the description, and you realize it's going to take half of your health to use it, it seldom goes into your deck right away.  This  is unfortunate, because when used correctly this is an awesome spell to have in your arsenal. All you need to do is use your Death Shields! You can train -80% death damage shields from Sabrina Greenstar in the Commons Fairgrounds. When you load your deck, include the same number of shields that you load of Sacrifice. When the death shield comes up, whether you think you will need it or not, cast it! Once you are shielded, you can use sacrifice for a significantly less (around 24-36) damage to yourself to heal yourself or your friends for 700 health!  

Sacrifice FAQ

 Can Sacrifice make me Defeat myself in battle?
Yes, but if you have used it on yourself, it will also bring you back to life, you will loose all blades and pips. 

Will Sacrifice use Blades and Traps?
YES! However, if you've shielded the damage will be significantly less. Sacrifice will use all Death and Balance blades, It will use all death and Universal traps (Feint, Curse, hex).  You can also critical, which does double damage, but also offers a double heal!

Will Doom and Gloom effect Sacrifice?
YES! Doom and Gloom will not effect the damage it does to you, but it will cut the heal in half, just like any other healing spell. This can be detrimental to you if you are in a dungeon like Waterworks where Doom and Gloom stays up all the time, my advice, don't load Sacrifice in Waterworks, it's a waste of pips and deck space there.

FEINT
Yes, I categorize Feint as a Hurtful Spell. This Spell is attainable by any school for 7 Training Points at the Death School from Professor Dworgyn in Nightside at Wizard City. This spell is a little different. Rather than always shielding Death before you use it, you need to shield according to what type of enemy you are fighting. This will significantly cut the damage caused by the trap on you.  Feint boosts the damage of the next Damage Spell by 70%, but it also places a curse of 30% on the caster.

There are a few things to look out for when using feint. If you're fighting an enemy that likes to shield, save feint for last. Put it on one round before you plan to attack, this will save you the grief of breaking the feint with a wand or another low damage spell. Also, let your team mates know if you plan to use the feint or if it's up for grabs. You may also want to announce that you plan to feint so that your team mates don't accidentally use it with a wand. This can be very frustrating for Death Wizards. 

Other schools playing with Death Wizards, please be courteous. Don't hound the Death Student to feint, chances are if it's in their deck, they're planning on placing it. If the person who placed the Feint doesn't state their intentions, Ask if you can use it before you do, most of the time the caster won't mind, as long as it's a solid and strong hit that it's used for.


DARK PACT 

This is a Charm spell and is gained by Death Wizards with the completion of the quest "I Know A Guy/Thief of Spells" from Erik Wyrdrune in Grizzlehiem at level 35.
An Extra blade! Who wouldn't love that?! Sounds great, right? Until you read the description... Again, DEATH SHIELD BEFORE YOU USE DARK PACT!  Also, make sure that you cast Dark Pact before casting any Balance blades or Death blades, because it will use them to cast this blade. It will break death traps and universal traps on you. Only use Dark Pact if it can be used before any other blades. The blade it's self may be cast on you or your friends. But again, be careful before using it. 

Dark Pact FAQ

Can Dark Pact make me defeat myself in Battle?
YES! And there is no coming back from this one, unless your friends can heal you. 

Will Dark Pact use my other blades? 
YES! It will utilize all blades, traps, and shields that pertain to Death Spells. 

Can I critical on myself?
YES! So make sure those shields are in place!

EMPOWER
This is a Utility spell and is obtained by Death Wizards at level 38 from the quest "In The Clearing." I could not find a current picture, I'll try to get one uploaded later, but at the moment I'm on my life wizard. :P
This spell has been NERFED. It no longer does 500 damage, it now does 300 damage to give you 3 pips. This spell is not like Balance's Donate Pips. While it gives 3 single pips (It will not give you power pips), it is only used on the caster. If you have 7 white pips and need power pips in order to use a spell, this can provide you with those pips. You can not give your friend the pips. Again, you should Death shield before you use this spell. It will use your blades and break traps and shields. However, YOU CAN NOT CRITICAL yourself on this spell any longer. This Spell can make you defeat yourself, and will not revive you in battle. 

BAD JUJU

This is a charm spell gained by Death Students at level 75 in Avalon from the quest "Always After Me Charms." given by Fianna Yellowknife in High Road. 


Bad Juju is just that, to me. Bad Juju... I have not liked this spell since it was introduced. My reasoning is that I do just as much damage to myself as the enemy would without the -90% weakness. However, that being said, if you shield, it does significantly less damage, the problem is, at that level your deck is huge, and it's hard to get the cards in the order you need them in to use this spell effectively. It also urks me that it's the same spell that's left by the Fire Wizards awesome damage spell Efreet. While Juju is significantly less pips, it also does no damage to the enemy in the process. Take it or leave it for me.

FIRE WIZARDS
IMMOLATE
At the end of Krokosphinx, you receive a wonderfully delightful spell called Immolate.This spell is the one that made me fall in love with my Fire wiz!
By placing a fire shield before using Immolate, you can do very little damage to yourself while destroying  your enemy! Place as many of your -80% Fire Shields in your deck as you have Immolate, shield up, blade up, trap up, and BOOM, you're golden.


STORM WIZARDS

INSANE BOLT

Well, just like the name says, this spell is INSANE! I've seen it used successfully in one instance, unfortunately I was on the receiving end in the PVP arena! LOL, just my luck! Anyhow, the only thing I can suggest for using this spell is a lot of prayer. LOL! Even with shields, if it chooses to hurt you instead of your opponent no amount of resistance and no number of shields will protect you from the whopping 10,000 damage your going to inflict on yourself.


This concludes our lesson on Hurtful to Helpful spells. If I've forgotten anything, please feel free to comment and let me know so that I can add it!

See you in the Spiral!

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