Saturday, May 4, 2013

When to be a Thief: Steal Ward/Charm

It's been a while since I had a useful posts for beginners, so I thought it was time to cover  the steal cards.

When to use Steal Ward:

First, let's cover what this spell is and how to get it. Steal Ward is an Ice School Only spell. It's received at the end of the Krokosphinx main quest "Back To Balance", regardless of level. It costs 2 white pips or 1 yellow power pip for Ice students, (those with Ice mastery amulets as well.) It has an 80% accuracy, but enchantments may be used on it to increase the accuracy. 

Now, let's discuss what a Ward is, exactly. A ward is any 'shield' that prevents or cuts damage percentage.

To properly use this card, one of the opponents you are dueling MUST  have a ward (be shielded), and the shield must remain in tact until you have cast your spell in order for it to work properly. Otherwise, you waste 2 pips and get a nice close up of the opponent. When cast properly, the shield from your opponent will float across the dueling circle and now be on you. You can use this spell on all Wards. This includes Towers, Shields, Armors, etc. It is allowed in PVP. This allows you to remove shields without breaking blades and traps.  This is EXCELLENT for those cheating bosses when you get higher level. Not only do you get to steal their -90% towers for yourself, but you open them up for your friends to attack them until they can cast again! (This method doesn't work on all of them, some interrupt as soon as you steal, but with a few, it is possible.)

 
 
WHEN TO USE STEAL CHARM:
 
 
Steal Charm is a 1 Pip Fire School Only Spell. It is received at the end of Wizard City with the completion of the quest "The Sixth School", regardless of level. 

A Charm is Any Blade. By Stealing the blade you can accomplish 2 things. First, you diminish the boost that the opponent has with the blade, Secondly if it is a blade that can be used with your next spell, you now have a blade, or an extra one. (i.e. A Fire Student Steals a Balance Blade Charm, you now have the balance blade and your own casted fire blade.) 

To properly cast this spell, your selected opponent MUST have a blade present. Otherwise, you've wasted your pip. It's tricky using this spell when your turn is second, because of the possibility of the opponent using the blade before you cast. My advice, count their pips before you waste a turn!

 

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